Con-Quest: An Original RPG
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Feb 1, 2012, 5:44pm



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Welcome to Con-Quest
Welcome! Feel free to look around and wander about our magnificent community! We hope you enjoy your stay here and that you'll stay to join us! Don't forget to read the rules and find the codeword to create a character! Thanks!
Earth. 2539. The world has flooded with intergalactic criminals near and far. Some even from the home planet itself. Our home is now distinguished by compounds. Each and every person assigned to a certain sector. Everything was just as it had been. Until something went wrong. In the process of transitioning 10000 prisoners to the newly created Compound 13, the transportation ship, Freight 322 took a startled blow from an unknown shock, crashing into what used to be the ruins of London. The government officials managed to attain some of the escapees, but the majority has escaped. Now, the world is in more danger than it ever has. 9346 prisoners are loose and living among the public. Not much can be said except for one thing. Not everyone is going to survive this time.
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Con-Quest: An Original RPG :: Home
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Forum NameTopicsPostsLast Post
General
[ ]The Axiom Files
Here, the rules are secured and protected for you to read. Please take note that those who do not follow them must be prepared to face the consequences. Under strict orders, everyone must look over these laws before even joining us.
Moderator: Quint
11on Jan 18, 2010, 2:49pm
by Quint
in The Rules
[ ]Staff HQ
This board is strictly restricted to staff members. Here, we will plot various things to help you...or destroy you. (It really depends in what mood we're in.)
Moderator: Quint
18
[ ]Notice Board
Here, the staff will announce certain changes or additions to the site and it's rules or even something that intertwines with your role-play. Members can also announce changes to their character or character plots.
Moderator: Quint
44
[ ]Introduction/Departing
New and want to introduce yourself? Or are you informing us of your unfortunate departure? If so, announce it here so we could get to know you or so we don't think you were abducted by aliens.
Moderator: Quint
00
[ ]Questions???
Confused? Lost? Overwhelmed? Got a question? Post your question here and there might be someone out there who has an answer.
Moderator: Quint
00
[ ]Suggestions
Do you have an idea you think we might like? Suggest it here and we might just add it to our site to enhance everyone's role playing experience and such.
Moderator: Quint
00
[ ]On-Topic Conversation
Want to talk to someone about the plot or converse on how your character plans to live out while 9000 dangerous criminals are on the loose. Go on ahead and chat along. Just please keep it within the site's basic idea.
Moderator: Quint
00
[ ]Off-Topic Conversation
Need to take a small break from role-playing and want to discuss things outside the Conquest world? Talk here. From friends and school to toilet paper and top hats. Anything. (Just keep it appropriate)
Moderator: Quint
00
[ ]Advertising Board (2 sub-boards)
Like our site? Want to affiliate? Sure thing. Just post your ad here and we'll see what we can work out. We'd like you to know that if we add you as one of our affiliates, we'd like you to add us as well. Thanks. (Guest-Friendly Board)
Moderator: Quint
1720on May 11, 2010, 10:09pm
by Autumn O Morgence
in Strange Tragedy
Character
[ ]Character Creation (4 sub-boards)
This is where you may create your character when you first join. Make sure to read the rules first though. You're going to need the codeword.
Moderator: Quint
1223on Feb 10, 2010, 7:31pm
by Skylar
in Freedmont Sutherland-[...
[ ]Character Introduction
Has your character gotten accepted by the staff? Don't know what to do next? How 'bout introducing your character to the rest of us and who knows? You might find a couple of RP'ing buddies.
Moderator: Quint
00
[ ]Character Info
If you have any info or plots about your character, post it here. Everything or anything about your character besides their introduction goes here. For example, you may go ahead and post a character list if you have more than one character, for organization.
Moderator: Quint
11
[ ]The Vanquished
Have you lost muse for your character? Have you killed them off or have they died in battle? No matter what the case, dead characters will be moved here, seeing as they deserve an honorable memory. We owe them that, no?
Moderator: Quint
00
Government Compound
[ ]The Principal Haven
The compound center where several government guards are placed to protect the civilians inside the government compound. It is one of the only places in the world where residents are safe and guaranteed safe from prisoners and rogue aliens.
Moderator: Quint
00
[ ]The Resident's Quarters
The civilians within the Government Compound reside here. Houses, apartments, and even mansions are placed here, each filled with either family members, friends, or tenants.
Moderator: Quint
17
[ ] The Training Facility (4 sub-boards)
Each year, the government drafts a motley group of civilians from each compound to train into government soldiers: Certified trainees who go out throughout the compounds, searching for the 9000 prisoners who escaped. When not searching, they are also welcome to train inside the facility with fellow trainees.

(Password Protected)
Moderator: Quint
00
Upper Compounds
[ ]Compound 1
The first compound ever built besides the Government Compound. It has more security here is extremely good here. Or at least better than most of the other compounds.
Moderators: Quint, Thundy
00
[ ]Compound 2
The second compound in the world. It has a significant amount of people who are usually drafted into the government army. Though only because they are the healthiest compound. Since they fixed the glitches in the first compound, the second compound is said to be perfect.
Moderators: Quint, Thundy
00
[ ]Compound 3
This compound is the most spacious and contains the most civilians in the world. Because of this, it is believed that many of the escapees reside in Compound 3, able to mix in with the high population.
Moderators: Quint, Thundy
00
[ ]Compound 4
The best technology is produced in this compound. Though, they are not processed and distributed between the other compounds, the best weapons are made in Compound 4.
Moderators: Quint, Thundy
00
Middle Compounds
[ ]Compound 5
Compound 5 is nothing special. Just normal. Though it is said to be the compound that is most like what the 21st century was before Earth's downfall.
Moderators: Quint, Thundy
00
[ ]Compound 6
Compound 6 foraged the most supplies before the downfall, thus providing the name of 'The Full Compound'. But only because they gathered the most food and never are hungry.
Moderators: Quint, Thundy
00
[ ]Compound 7
A run down compound where almost all the inmates sleep under the stars. This compound has earned the name "The Garbage Bag" since most of the least dangerous inmates are stuck here.
Moderators: Quint, Thundy, Prenten
00
[ ]Compound 8
A low security compound that is almost empty. Currently there are only 15 staff and 4 inmates. These inmates were arrested for 'minor' things, compared to other compound prisoners.
Moderators: Quint, Thundy, Prenten
00
Lower Compounds
[ ]Compound 9
In the heart of Berlin this Compound is extremely wealthy with a fair rich agriculture system. Many nuclear weapons are stationed under the city. This compound also includes a self destruct safety button.
Moderators: Quint, Thundy
19
[ ]Compound 10
Compund 10 is made up of southern Quebec and western Ontario. The western part of the compound is very agricultural while the southern, eastern and northern part are filled with factory's, designing new captive control methods and weaponry.
Moderators: Quint, Thundy
00
[ ]Compound 11
Compound 11 lies on the border of Europe, near Spain. It covers most of Europe except for England, France, and Wales, and a few other countries. It is best known for it's musical and culture attributes. Even the criminals know how to play a few instruments as well.
Moderators: Quint, Thundy, Prenten, Buffy
00
[ ]Compound 12
Compound 12 lies with Japan and many other countries in Asia. This is one of the only compounds to be allowed access, though limited to the outside. Their workers are usually the ones assigned to carry out transportation freights.
Moderators: Quint, Thundy, Prenten, Buffy
00
[ ]Compound 13
Compound 13 runs along North America and covers most of Canada and the United States. Since English is a bit of the universal language now between humans and aliens, Compound 13 is now used for the association and meetings of compound leaders with the government officials. Originally, it was built for specifically the criminals of Freight 322, but after the escape, it is used for the aforesaid reason, though there is a limited population at the moment, due to it being so new.
Moderators: Quint, Thundy, Prenten, Buffy
00


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Total Topics: 38   -   Total Posts: 73
Last Updated Topic: Strange Tragedy by Autumn O Morgence (May 11, 2010, 10:09pm)
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Affiliates
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Staff
~~~~~QUINT~~~~~THUNDY~~~~~BUFFY~~~~~PRENTEN~~~~~TORI~~~~~
Character Directory
-Government Officials-

Numa Carbonski -Gov. Compound
Solomon March -Gov. Compound

-Cons (prisoners)-

Jestine Hawthorn -Compound 3
Jehan Sanders -Compound 9
Thea Lyca -Gov. Compound
Liore Fraisa -Compound 12
Skar'thss Drihblln -Compound 10
Brenden Frei -Compound 11

-Civilians-

Ino Acariji -Compound 9

Current Sub Plot
World Dictator, Iris Burrows, is in the process of drafting 10 people into Government Training in order to be placed and certified into a Government Official. These 10 will be given the special access to the Restricted Training Facility and be trained and sent out into the Compounds in a desperate attempt at recapturing the thousands of escapees of Freight 322.
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